Vertex Rim
  • Home
  • About

Latest

A blank calendar at an artistic angle, with a close-up on the right edge of the calendar, but with months of pages visible tucked behind.

Month Review: Projects Be Projecting

First month review!

By John LeBoeuf-Little 17 Jul 2025
An image of the ship cabin with all the lights off, but with a flashlight shining on the wall, illuminating a small circle in the middle. Small enough to make you wish for more.

Week 4: Power to the People

Everything is more interesting in the dark.

By John LeBoeuf-Little 15 Jul 2025
Chocolatier & Campfire Stories

Chocolatier & Campfire Stories

I've done a decent amount of TTRPGs in the last decade or so. Recently, I've had an opportunity to breathe back into life a number of short tabletop games from my very distant past, and I've been loving it. I'm getting to

By John LeBoeuf-Little 11 Jul 2025
The main character holding the filter for an oxygen tank, pictured in the background, with orange outline showing where the filter should go.

Week 3: Building Life Support

Building new mechanics is my favorite part of the process.

By John LeBoeuf-Little 08 Jul 2025
An orange outline of the space where an air filter WOULD be, if there were an air filter there, which there is not.

Field Notes: Call of the Void

Outlines, translucent materials, and buried settings.

By John LeBoeuf-Little 02 Jul 2025
Control panel that controls the lights in the cabin, currently hovered over by the user so that a strong orange outline appears around the panel.

Week 2: Let There Be Lights

I spent six hours developing an interaction framework... to turn off a light.

By John LeBoeuf-Little 01 Jul 2025
A picture of a new blender project, showing the default cube, camera, and light. Something we all learn to instantly delete when starting Blender.

Field Notes: Modifying Assets

Buy or build is a false dichotomy. Modifying assets is an easy way to get exactly what you need.

By John LeBoeuf-Little 27 Jun 2025
A picture of the layout of a spaceship cabin, sketched on a Remarkable table, with inidications for where each ship subsystem should go.

Week 1: Building the Ship

It's time to move from vague idea to actual implementation, and consume a lot of diet coke on the way.

By John LeBoeuf-Little 24 Jun 2025
Image of blank level in Unreal Engine, no lights or objects, just black void.

Week 0: Foundations and First Assets

Starting a new business means a lot of prep and even more paperwork.

By John LeBoeuf-Little 21 Jun 2025
Vertex Rim
  • Sign up
Powered by Ghost